tf2 afterburn damage. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. tf2 afterburn damage

 
 The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medicstf2 afterburn damage txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later

You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. This is either through direct damage (W + M1) or the afterburn. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Flares fired from this gun bounce off enemies as well as allies before exploding. 0 preload content build of Team Fortress 2 is. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). The Pyro is a class whose combat strategies revolve around close-range combat. Flare Gun + reskins. An update to Team Fortress 2 has been released. Good medic will stay in safe place and always control his damage recieved/risks. not something that should've been added. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. 75% fire resistance: took 7 damage (0. +%s1% cloak on kill. Knife Level 1 Knife. He is good for defending an objective or destroying enemy engineer buildings. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. Pre-Fortress 2 is a sourcemod founded by Retro & Krowing after TF2008 collapsed that attempts to recreate TF2's beta build that was seen in trailers 1 & 2. It has been nerfed already but it's still annoying, not op. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. I'm aware the damage it does is slightly lower than a melee hit. 207. But I have two horrible suggestions to "fix" it. However, if a direct hit is scored, the pellet will hit the ground (usually. The Wrangler Level 5 Laser Pointer. Exhibit C: The Blast Radius; The Scorch Shot has a blast. Team Fortress 2. #9. Deja Vu. (I am trying to sound smart, but I don't think I did my math right. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Pyro Mask Level 10 Hat. Business, Economics, and Finance. It makes dealing with pyros extremely annoying, especially as soldier or spy. #2. Requires you to regenerate or collect 6000 health, which takes a very long time. can cancel it out. not something that should've been added. A D. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. It if takes more time for them to die, it won't be count. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Team Fortress 2. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. Sorted by: 6. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. __y_y_y_yy_y____y_y. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. can cancel it out. Fire particles will penetrate players and buildings. Level 8 Vaccinator. This issue occurs on the latest vanilla TF2 update. These can be essential for survival. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Ability to be spammed. T. 5 (the number of particles per second) and add afterburn. 837K subscribers in the tf2 community. Many shooters allow you to score headshots from very far away with virtually any weapon. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Question on calculating Scorch Shot damage. ”. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. O. Although they all. A D. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. ago. But due to the . 75% fire resistance: took 7 damage (0. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. The Detonator is a community-created secondary weapon for the Pyro. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. According to the wiki, the following types exist:. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. Reply More posts you may like. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. Name the filter something, like critdamage. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. With bonus afterburn damage and bonus damage with ranged weapons. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. In addition, targets are now considered wet when doused. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). 8m radius Applies afterburn Can kill multiple. True, Afterburn is the same damage but dealt out faster. So yeah, never mind worth it, you should be using degreaser with flare gun. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Seriously- Theres so much to get rid of fire it's pitiful if you die. True, Afterburn is the same damage but dealt out faster. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. From most sources, this deals 4 damage every 0. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Team Fortress 2. Going underwater. This issue occurs with DirectX level 100. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. A D. lst file in the PatchVersion 1. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Only afterburn of flamethrower-based weapons applies the healing debuff. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. Fire damage dealt causes afterburn. The Scorch Shot is a community-created secondary weapon for the Pyro. Now, it makes sense to have afterburn in the game. Added: This weapon holsters 50% slower. this isnt too important, but different afterburn durations won't have the same damage thresholds. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler ). It also takes 2. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. In fact, it's what makes Pyro special. . #12. Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. This issue is listed on the Source 1 official bugtracker. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. T. The magnitude of the damage increase depends on the afterburn's remaining duration. A portion of the shield is missing and splintered. A Spy disguised as a Pyro still receives afterburn. This is objectively a bug, and not something that people commonly disagree on. ago. The Big advantages are. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. It's not immune to fire. Click to listen. It makes dealing with pyros extremely annoying, especially as soldier or spy. 1 Answer. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. If a player is jarated, it does 3 damage/half second. A lot of people complained about some Pyros using a cheap tactic called "sting and run". N. The Chargin' Targe is an unlockable secondary weapon for the Demoman. It does NOT count reflects sadly. Listed as "-20% damage penalty". Knife Level 1 Knife. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. it's a reasoning mistake. Afterburn now reduces all direct Medic healing and resist shields by 20%. This always deals a minimum of 500 damage and causes a crowd cheering sound effect to play. Business, Economics, and Finance. Shotgun Level 1 Shotgun. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. However, the mechanic itself is broken and makes. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. ”. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. Might as well use your Flamethrower at that point. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. Team Fortress 2 does not have any method of dealing damage in decimals. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. Damage bonus reduced to 10%. Many shooters allow you to score headshots from very far away with virtually any weapon. Flares fired from this gun bounce off enemies as well as allies before exploding. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. Execution is a taunt for the Pyro with the Scorch Shot equipped. List of item attributes. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. 20:2711. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. Thanks, Z34 votes, 58 comments. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Flare guns should have to deal more damage to reach max afterburn duration. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. Machine in Mann Up mode. Afterburn. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. You may feel as though you're doing work by spamming the gun at a long range, but good players will. Air blast cost is only 5 more and is almost entirely irrelevant. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. HalfwrongWasTaken • 6 mo. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. Because Pyro's long range capabilities are currently too strong. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. ago. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. A D. O. 4. The update will be applied automatically when you restart Team Fortress 2. This was very clearly stated during the patch notes. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The Scorch Shot is a community-created secondary weapon for the Pyro. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. While healing, provides you and your target with a constant 10% resistance to the selected damage type. A D. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. 2. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. The Stock Flamethrower has a total of 80 damage from afterburn over a period of 10 seconds. Guaranteed mini-crits vs crit-boosted targets. After nine years in development, hopefully it was worth the wait. After all, not every merc’s attire is lined with asbestos. AshSystem • 8 mo. Comrade Komko May 7, 2020 @ 6:03am. Now the TF2 team made it hit slightly harder it becomes more of a threat. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. If you have very little afterburn time left, it'll only deal 87 ish damage, but if you manage to max out the afterburn time to. Allowing a combination with the Neon Annihilator. . Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. eu]. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. Marketplace: mplc. Pyro is a class very focused on comboes as-is. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. If there was a sniper you will be dead in a second. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. Discord: triple. For one thing, the Chargin' Targe gave great resistance to fire. So yeah, your Flare Gun will still have the same damage and afterburn damage as before. Heangry. ". Even then cleaver and wrap assassin are very good. that is, it depends on how many ticks of afterburn have passed. 5 seconds, just barely enough to combo on those two with. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. The rate at which Medic's build uber off of burning patients is also reduced by 50%. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. The update will be applied automatically when you restart Team Fortress 2. Also reflecting flares will apply the afterburn damage penalty. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. It is a large, shoulder-fired, retrofuturistic raygun. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Kukri Level 1 Kukri. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. A Spy disguised as a Pyro still receives afterburn. If there was a sniper you will be dead in a second. . It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. The 25% reduction of healing and resistance on direct damage was removed. While healing, provides you and your target with a constant 10% resistance to the selected damage type. Selling Strange Part: Damage Dealt for 6 keys, 23. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Medic isn't a god. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. See moreAfterburn. Not to mention that burn duration is nonfunctional atm. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. Pyro Mask Level 10 Hat. Sorted by: 6. However, using the compression blast costs 25 ammo. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. #3. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Fire damage is caused by both flaming weaponry and the afterburn they induce. Also most people combo it with the flamethrower for afterburn damage. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. Business, Economics, and Finance. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. 4. The best way to fix it is to delete all flame particles after the Pyro dies. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. When you open HudDamageAccount. Flare Gun + reskins. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. #3. Players killed by fire or afterburn drop a burning corpse. There is NOTHING wrong with this. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. You can quite easily end up doing 30 less damage for every single encounter. The Axtinguisher is an unlockable melee weapon for the Pyro. O. Medic isn't a god. Added: Killing blows on marked players grant a 3 second speed boost. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. The weapon has a stun which is already a terrible mechanic. tf/s/tripletf. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. 1. Pyro is a class very focused on comboes as-is. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. I’m not judging the other persons skill in this situation. 1. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. 08 damage. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. res. 3. Afterburn was mostly used to expose spies. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. tf has unique grade weapons for $0. Tell me which one you would prefer. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. Flareguns already don't deal the highest level afterburn. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. degree (2. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer.